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A gamut of games, by Sid Sackson
Fee Download A gamut of games, by Sid Sackson
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"A genuine milestone in the literature of both games and mathematical recreations." — Martin Gardner, Scientific American
An authority on game history selects 38 of his all-time favorite amusements, including 22 of his own remarkable creations. Sid Sackson presents solitaire, strategy, and party games that can be played by children or adults with such common items as cards, checkerboards, dice, pencils, and paper.
Diagrams and an abundance of examples, together with clear explanations of strategy and goals, show how to play such intriguing entertainments as Mate, a game of pure skill and logic; Blue and Gray, an exciting variation of Checkers; Plank, an advanced version of Tic-Tac-Toe; Knight Chase, a form of hide-and-seek on the checkerboard; Last Word, in which players select letters to form words in two, three, or four directions; Crossings, a fast-paced battle in which pieces move forward in a group; and other challenging diversions. The author also presents brief reviews of more than 300 other games.
- Published on: 1982
- Binding: Unknown Binding
- 221 pages
Most helpful customer reviews
11 of 11 people found the following review helpful.
Outstanding - lots of great new games for you to play
By Richard M Vickery
This is a brilliant book by Sid Sackson. It compiles the rules for a variety of games, with the common feature that all can be played with the materials that you already have at home. Some games use cards, others use a chess or checkers set. There are a lot of paper and pencil games which are great to play while travelling.
The games are a mixture of "forgotten" games, new games invented by friends of Sid, as well as lots of games invented by the author. Many of these games have subsequently been published in a boxed format by major companies, but this book gives you a chance to try them out at no cost.
There are simple games, solitaire games, serious strategy games, party games for 20 or more people, and everything in-between.
My favourites in the collection include a 2 player card game of pure skill ("Mate"), a card game that resembles Canasta but which is rather more fun ("Paks"), a scrabble-like pencil and paper game ("CrossWords"), and a game called Focus that is 2 or 4 player strategy game that weakly resembles a cross between checkers and Shogi.
If you love games, then you should have this book. If you don't, then buying this book just might change your mind!
9 of 10 people found the following review helpful.
A Must Read for all Game Players
By Edward Holzman
Sid Sackson was probably the most prolific collector of board games in the United States (and probably the world). Sid loved games and he loved inventing games, too. With many published games to his credit (some of which made their first public appearance in this book), Sid Sackson (the designer of one of my favorite games of all time, "Acquire") is my personal game guru and I have made a point of acquiring any game or book with his name attached. This book is full of fun and very playable games discovered, re-discovered, and invented by Sid Sackson. Do your brain a favor and buy this book now!
4 of 4 people found the following review helpful.
Great author. Fun and simple games.
By krypto
This is a great book for those interested in 'creative time' with the kids while waiting for food to arrive at restaurants. Very well written.
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